The 8 deadly bits – Constraints for NES games

Ah, NES. Good old NES. Who can forget the brilliant classics (not including Action 52) that thrived in that unassuming grey box? The revolutionary platforming of Super Mario Bros, the mind-boggling difficulty of Ghosts n’ Goblins and the rage-inducing level design brilliance of Castlevania all lived out their memorable lives in the labyrinth of transistors that grey box stored. The NES was, quite simply, a part of millions of childhoods.

But do not be fooled. While the NES was simple, the games were most definitely not. In fact, the greatest challenge for developers may have been this simplicity. The NES was simple. Too simple.

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Indie(ana) Games and the Raiders of the Lost Art

Independent game culture has become something of a modern phenomenon within the gaming industry. The word ‘indie’ has permeated the 21st century language and is associated with being something new and quirky, outside of the norm and therefore special. Despite this, there are now probable thousands of titles swarming the games market, so much so that ‘indie’ has become a significant genre of its own in all forms of media including video games. Continue reading

Getting Started in Game Development

When browsing various forums, boards and groups online, a very common question I see from beginners is “How do I get started in game development?“. It’s a fair question to ask; going into game development can indeed be a daunting prospect as the subject covers far more disciplines and fields than other similar industries. It’s easy to get lost in the complexity of it or to not even know what first steps to take. Continue reading

Game Development Bootcamp 2016 incoming!


In weeks 8 and 9 of this term we will be holding a Game Development Bootcamp. This is a fantastic opportunity for anyone interested in creating their own game. Over the course of two weeks, we will cover the fundamentals of everything required to make a game: whether it be design, programming, or art, we have you covered.

Each session will take place on Mondays, Wednesdays, and Fridays from 13:30-18:00 on week 8 and week 9. In order to get the most out of the Bootcamp, it is highly recommended that each session of the course is attended. On Mondays and Wednesdays, we will be located in RCH/204. On Fridays, we will be in RCH/017. All attendees should bring a laptop to each session, preferably with Windows on it.

Spaces are limited so signup soon at If you have any questions feel free to shoot us an email at

More details can be found here.

Level Design Workshop with Megabot

Yesterday we were lucky enough to have a level design workshop for Megabot’s upcoming game Backspace. Given access to an early build of the game and level editor, we sat down getting to grips with the tools and completing various design challenges. We’d like to thank Nina once again for hosting and running the event, and would encourage anyone with a taste for twin stick shooters to find out more about the game here. Below are a couple of pictures from the workshop. Thanks to everyone who came along, it was great having you!



Global Game Jam 2016 – York

Want to create a computer game? Join us for a weekend of crunchtime game-making, designing, programming, and ultimately playing. Be part of the game jam that spans the world!

Register via our Eventbrite:

University of York and York St John students and staff can contact the GGJ team for a code to give discounted registration ( or

Starting at RCH Lakehouse 16:00 Friday, and ending on Sunday.

Check out the Facebook event:

GameMaker: Studio — Beginner’s Workshop

Interested in learning how to use GameMaker: Studio, but you don’t have any past programming experience? Come along on Wednesday for a “from scratch” workshop intended to get complete beginners up to speed before this weekend’s Global Game Jam.

If you are interested in going, please also sign up for a “GameMaker Beginner’s Workshop” ticket here:

Get your ticket quickly, spaces are limited!

RCH/204 Wednesday 14:00-17:00

Check out the Facebook event: