In our second training session we’ll be looking at character design and how to start creating your first 3D characters and environment pieces.
While you can attend this as a standalone event, you will likely get more out of it if you have completed the design work discussed in last week’s class. The materials from the introduction to game design class are available here.
Please come to the event with a laptop and a pre-installed copy of Blender and your choice of image editing software (class will be taught using Paint.NET, a free tool). As always, no prior experience is required. If you have any questions, please feel free to email us.
As usual, the event kicks off at 14:00 in RCH/103. We look forward to seeing as many of you as possible.