Yesterday we were lucky enough to have a level design workshop for Megabot’s upcoming game Backspace. Given access to an early build of the game and level editor, we sat down getting to grips with the tools and completing various design challenges. We’d like to thank Nina once again for hosting and running the event, and would encourage anyone with a taste for twin stick shooters to find out more about the game here. Below are a couple of pictures from the workshop. Thanks to everyone who came along, it was great having you!
Emotion Unlocked – The Character of Game Narrative is a lecture on writing for video games by Steve Ince, an industry professional with over twenty years of industry experience in writing, design and consultancy.
Steve has previously worked on titles such as the Broken Sword series with Revolution Software and now works largely as a consultant.
Steve will also be available after the talk to answer any questions you might have for him, so this event is also a fantastic opportunity for anyone looking to get into the industry. The event will be in RCH/204 at 19:00-20:30 on Tuesday the 24th of November, so be sure to come along!
Non-DevSoc members are welcome to attend this talk but must pay a £2 entry fee at the door.
If you are interested in a career in the games industry, then this talk by Aardvark Swift will give you a valuable insight into the industry and provide relevant information about experience and job applications. This non-DevSoc event will be held in RCH/Lakehouse at 18:30 on Tuesday the 17th of November. (DevSoc membership is NOT required to attend.)
If you want to attend, you need to sign up for a free ticket here. (By registering for this event you are agreeing to share your contact details with Aardvark Swift, who may use them to contact you following the session.)