Yesterday we were lucky enough to have a level design workshop for Megabot’s upcoming game Backspace. Given access to an early build of the game and level editor, we sat down getting to grips with the tools and completing various design challenges. We’d like to thank Nina once again for hosting and running the event, and would encourage anyone with a taste for twin stick shooters to find out more about the game here. Below are a couple of pictures from the workshop. Thanks to everyone who came along, it was great having you!
This week at Game Design Rumble, we’re playing the seminal game Gone Home. Released in 2013, Gone Home has been hugely influential in how we tell stories in games.
We will be playing through the whole game, so this rumble may take slightly longer than others, but trust us, it is totally worth it.
Tuesday 23rd February RCH/204 7:30pm-9:00pm
Interested in learning how to use GameMaker: Studio, but you don’t have any past programming experience? Come along on Wednesday for a “from scratch” workshop intended to get complete beginners up to speed before this weekend’s Global Game Jam.
If you are interested in going, please also sign up for a “GameMaker Beginner’s Workshop” ticket here: https://
Get your ticket quickly, spaces are limited!
RCH/204 Wednesday 14:00-17:00
Check out the Facebook event: https://www.facebook.com/events/1121900357829734/
We’re taking a break from Design Breakdown this week and instead bringing you Game Design Rumble!!
Game Design Rumble aims to teach and disucss the theories of game design, and how they can be applied to the games we create ourselves.
This week we are looking at player choice in games: when choice can be used effectively, and how it can be used to make your game that little bit more special.
LMB/002X Tuesday 19:00-20:30
Check out the Facebook event: https://www.facebook.com/events/999817666726025/
This week in Design Breakdown we will be looking at co-operative games and how certain design decisions can be the difference between a fun experience for friends and a poorly balanced game that isn’t sure whether it wants to be played by one player or four.
The session will be in RCH/204 at 19:00 on Tuesday and will run for roughly an hour and a half. Be there!
The Facebook event can be found here.
Come along to the first of this term’s weekly “Ex Nihilo” sessions and make your very own Shoot ’em Up game from nothing but your own ideas and creativity!
No prior experience is required AT ALL, although these sessions will also be a chance for veteran developers to hone their skills and possibly even branch outside of their usual comfort zones.
This week we will be looking at the basics of turning an idea into a game concept and then developing that concept into the framework for an enjoyable game.
If you are interested, make sure to come along to RCH/037 at 14:00 on Saturday!
(If you have exams on, don’t panic! This week will be quite relaxed and there will be minimal work to catch up on before next week’s session.)
Our last social of the term will be at 14:00 on Wednesday this week in RCH/017. We will be playing through some of Rayman Legends and generally basking in the brilliance of the game’s art and animation. With any luck we will be able to get co-op working properly so 4 people can play at once!
Emotion Unlocked – The Character of Game Narrative is a lecture on writing for video games by Steve Ince, an industry professional with over twenty years of industry experience in writing, design and consultancy.
Steve has previously worked on titles such as the Broken Sword series with Revolution Software and now works largely as a consultant.
Steve will also be available after the talk to answer any questions you might have for him, so this event is also a fantastic opportunity for anyone looking to get into the industry. The event will be in RCH/204 at 19:00-20:30 on Tuesday the 24th of November, so be sure to come along!
Non-DevSoc members are welcome to attend this talk but must pay a £2 entry fee at the door.
With Members’ Networking cancelled, we have decided to increase the number of socials that we run.
Following on from our last, rather successful Cube 2 Social, we will be doing some on-the-fly level design over the course of a few hours in the Cube 2 Engine at 14:00 on Wednesday the 18th of November in RCH/Lakehouse.
If people fancy sticking around after the end of the social, we can head over to the Glasshouse for a few drinks.
DevSoc members’ third opportunity to get together, pitch game ideas to each other and make games with each other!
As the last networking event was particularly poorly attended, we have been considering cancelling this series of sessions and, as there was an interest shown in continuing them, we will be running this one and seeing how well attended it is before making our final decision.
As always, no experience required, just come along to RCH/204 on Wednesday at 3pm to form or find a group to work with. Hope to see lots of you there!
The Facebook event can be found here.